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Koryann

22
Posts
1
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A member registered Mar 25, 2020

Creator of

Recent community posts

Fun game! Waaaay too fast for my abilities, and the sounds really stressed me out xD But I tried a few times because it was so entertaining. I think I found either a bug or something missing: before the actual game starts (at the small intro), you can make your ship exit the screen through any of the sides, and then that's it for the rest of the game, you cannot come back, just shoot and wait to die, because even when you lose your ships you stay stuck outside the screen. On a  different case, now during the game, you can still exit the screen through the top side, although this time you can come back. Maybe you should close that side too, like you did with the rest, or maybe the ship could reappear through the bottom side I guess. Fantastic job anyways!

Ouch! This time I chose to play like Lao She xD Thanks for the hint. I made it to the mountain, but I found two time related items that remain unused... Maybe Lao She has more wisdom to share? Haha, sorry for being so clumsy!

I'm puzzled... I really want to play, the minimalistic look got me already, but I really have no idea what I can do to change screen, I think I've tried every possible direction, I'm obviously missing something here... Controls says to use the arrow keys, so I understand I can only go up-down and left-right. Yet all I can do is climb to the tree, go down, go closer to the house in the centre, and then look through the window of the house on the right and go inside it to talk to the two guys that chose to live there xD Please, help me, what am I missing??

Nice little game. I found that the visuals were pretty cool in their simplicity, and the music was fun. I would have liked more difficulty as well, and like other players, thought it was confusing to have the game screen not fit the browser, not sure if it was intentional or not, I mean, if you don't zoom out it kinda increases the difficulty. Nice one!

Sorry, I'm too clumsy to play your game! Visuals are cool, the music adds to the fun, and the little comments are hilarious. I also enjoyed the part where the ninjas just run and fall from the building xD But really, it was too hard for me. At first I didn't know I could double jump, so I fell a few times... After I got that, I still died every time after six or seven buildings... I think it's too easy to receive damage (like falling on top of an enemy already takes points from life?) and I'm not sure if there's a way to recover some life; if there was, I didn't find it. I'm sure it's a cool game for more experienced gamers, but I would have loved to be able to try an easier version. In any case, good job!

I think this game has a lot of potential. I felt it was very unfair to get the same amount of points for clicking once and clicking three times! xD I'm joking. Although actually I found myself clicking too many times some times (like twice for a single dot) just to ensure that the dot would go away... Maybe that could be penalized somehow. Nice job!

This game is adorable! The visuals, music and steps sounds were so relaxing. I also really enjoyed the "fears walk". Just a small note: I found that the sound of the text appearing  clashed with the calm atmosphere of the game, maybe a lower volume for it or a more subtle sound would help maintain that feeling. Nice job!

Nice one! It felt like a game that could be part of an enhanced Tamagotchi xD Visuals and sounds complement each other perfectly. I was a bit confused by the mention of the "ascending order" of the animals, I still don't know what it means. I had fun nevertheless! 

Phew! We were worried that some puzzles were too difficult and people would get discouraged. Thanks for playing :)

Amazing, thanks for your words and for playing! It's very satisfying to receive such good feedback :)

I liked it already from the small intro, nice visuals and sounds. At first I was like: what the hell is going on here? xD I still didn't get the shift use, but I got the hang of the rest of things quickly. The second screen where you are a square is really tough tho! I need to train harder xD And like the previous comment, I like that there is some strategy to it, not just purely reacting. Well done!

Amazing! Love the idea and the execution, very cute. I thought the bouncing sound was nice, and the music matched perfectly. Animation is simple but effective. I did both paths, actually I did it as a circle first, and really enjoyed its difficulty. Just a suggestion: you could reinforce the circle end visually by having more rounded forms there instead of the currently square platforms. Nice job, would love to play an expanded version ;) 

I like the piano music! I'm not sure if I'm missing something, I played for a few minutes and didn't get to see anything like the screen captures, I only got the black screen with the little guy in it, and the occasional random object that appeared and I could explode, but there was only one at a time and I had to wait for a little while between them. Maybe I played an old build? It was on the browser.

Thank you so much, it's very uplifting to read your comment

Cool, in that case I think you're headed on the right direction, keep it up!

Thank you for your words! We loved working on this game and are happy to hear about things we can do to improve it. Already played your game and rated it ;)

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I got stuck because of a bug after killing the big bee boss, so I think I didn't get too far in the game, but what I've seen so far is impressive, you've put a lot of work on this. There seems to be a bug with the movements, like at one point I could move  the character around, but the animation was stuck with the character backwards, so I couldn't attack in any other direction that wasn't up, and that same bug got me stuck later on when a bat creature had me against a corner and in theory killed me, but the game wouldn't restart or anything. I think the visuals are good, the player character is hilarious, and so are some of the comments, very funny.

Nice idea and character design! Love the turning into a floating flame. I agree with the previous comment on the high difficulty... I got to the third level and gave up since I had no idea what I was supposed to do there. It's a bit confusing that sometimes when the player is in the human form seems to be floating too, but I'm not sure how to trigger that exactly, so I couldn't really control it. I didn't rate the visuals higher because I would have loved to see a bit more developed backgrounds, the character is so strong that I feel it needs a matching environment. Good work!

This made me smile :D Nice idea!

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Love it! The atmosphere you've achieved through the visuals, the story and the music+sounds is amazing! It's a pity you couldn't finish it, I wish a fast recovery for your team member!

I think it's a very cute game, but in my opinion it needs some improvement in the UI area... I didn't know how many rocks I had, I think they are missing from the inventory. I also found a bit annoying having to jump so much between the inventory, recipes and "maker devices" screens, I wished there was a better way to navigate this information, maybe having a fixed bar showing the inventory would help? Although I know that could take up too much space of the screen. I thought the graphics were very cute, just a bit confusing for some items (like the symbol for plastic or clay, they don't seem very descriptive). I rated the music so low because it becomes repetitive very quickly, so, I get the spirit of it, but I think some variation would help it a lot. Good work in any case! Thanks!

I love your game! It's a really nice idea, with a touch of educational purpose. Amazing cute art and wonderful music. I found a bit annoying that Gino moves so slowly, but I get it's part of the difficulty of the game, I just need to get better at it xD I'd love for it to be extended and be able to play with Gino under his new "W boson" form. Well done!